How Do You Know When Your Evs Are Maxed

From Bulbapedia, the community-driven Pokémon encyclopedia.

EVs redirects here. For Eevee and its evolutions, see Eeveelution.

Base points (Japanese: 基礎ポイント base of operations points), commonly referred to past fans as effort values (Japanese: 努力値 effort values) and abbreviated as EVs, are values that contribute to an individual Pokémon'south stats in the core and side serial Pokémon games. They are primarily obtained by defeating Pokémon in battle, based on the Pokémon that was defeated. From Pokémon FireRed and LeafGreen to Pokémon Ultra Sunday and Ultra Moon, EVs were also officially referred every bit base stats in English language (distinct from what fans refer to as base stats, which are instead the stat-affecting values intrinsic to the Pokémon'south species).

In the Generation I and II games, due to the attempt value organization existence entirely different to afterwards games, they are unremarkably referred to by fans as Stat Experience in the context of these games.

Due to endeavor values, trained Pokémon are usually stronger than wild Pokémon, even those of the aforementioned level.

Endeavor values just appear in the core serial and side serial Pokémon games; they are non present in the spin-off Pokémon games, such equally the Pokémon Mystery Dungeon series.

Stat feel

In Generations I and II, effort points given are equal to the base stats of the defeated Pokémon species.

The Pokémon data structure in Generation I contains 2 EV bytes for each of the five stats (HP, Attack, Defense force, Speed and Special), starting at nix when caught and with a maximum EV of 65535 for each stat. When a Pokémon is defeated, its base stats are converted to effort points and then added to the EVs. For example, defeating a Mew grants 100 effort points to each EV. (Defeating 656 Mew, therefore, will give a Pokémon maximum EVs in each stat.) When multiple of the player's Pokémon defeat 1 opponent, the points are divided amidst those Pokémon.

EVs are factored into the Pokémon's stats when it levels up. Additionally, EVs are calculated into stats when a Pokémon is taken from Bill'due south PC; this is called the box trick. A Pokémon which reaches level 100 can continue to acquire EVs up to the maximum of 65535 in each stat, and use the box trick to take those EVs factored in.

Vitamins add 2560 to one stat's EV, simply cannot raise a stat above 25600.

At level 100, the formula for determining the stat difference betwixt a Pokémon trained in that stat and an untrained Pokémon is Due south t a t E X P four {\textstyle {\tfrac {\sqrt {StatEXP}}{iv}}} , with the square root rounding upwardly unless that would take it higher up 255, and the whole calculation rounding downwards.

EVs behave the same in Generation II as they did in Generation I. Both Special Attack and Special Defence share the EV for Special to maintain compatibility. The amount of Special EVs received is equal to the defeated Pokémon's Special Attack base stat. The box play a joke on tin can still be used.

Generation Ii introduced the Pokérus, a rare virus which doubles the effort points gained in battle.

Modern organization

Since Generation Three, try points have been completely separate values from base stats. Defeated Pokémon give out 1, 2 or 3 effort points to a particular stat, depending on species (encounter list of Pokémon by effort value yield). Still, in battles that do non give whatever feel (such equally in the Battle Tower or if the Pokémon is level 100), Pokémon will not gain any effort points. At level 100, a Pokémon'southward stats will be one stat bespeak higher in a specific stat for every four endeavour points gained in that stat.

Pokémon are express to 510 endeavour points in total. Since Generation III, because stats are calculated by dividing endeavour by 4 and disregarding the residuum, 252 attempt points are required to maximize a stat. Equally a upshot, the maximum amount of additional stat points that can be acquired by EV-training for a given stat is 63 when the Pokémon is level 100, in comparing to an otherwise identical Pokémon that is uninvested in EVs (and ignoring natures).

Vitamins add x effort points. Prior to Generation Eight, they could not raise a stat above 100 EVs. Vitamins cannot heighten the total endeavour points above 510. These Vitamins can be institute for PokémonDollar.png9,800 in section stores or in Laverre City in Generation Half-dozen, and for PokémonDollar.png10,000 at Mount Hokulani in Generation VII. The list of Vitamins include:

Stat Vitamin
HP HP Up HP Up
Attack Protein Protein
Defense Iron Iron
Special Set on Calcium Calcium
Special Defense Zinc Zinc
Speed Carbos Carbos

If a Pokémon holds an Exp. Share, information technology will receive attempt points fifty-fifty if the battling Pokémon has maxed out its effort points. If the Pokémon with the Exp. Share has Pokérus, the amount of effort points received is doubled.

The Macho Brace doubles the effort points gained in battle. In combination with the Pokérus, a Pokémon tin can gain four times the normal effort points. Yet, the furnishings of the detail do not transfer to a Pokémon belongings an Exp. Share.

Generation III

From Generations III to Five, Pokémon are limited to a total of 255 effort points per stat, and 510 try points in full. In Generations Iii and Iv, Pokémon recalculate their stats upon leveling up, except for Deoxys, whose stats are recalculated after every battle instead. Stats are too recalculated immediately if a Vitamin or stat-reducing Drupe (run into below) is used on the Pokémon.

Starting in Pokémon Emerald, certain Berries that were previously simply used to make Pokéblocks can decrease certain effort values by 10 effort points, while increasing the friendship of the Pokémon they were used on. The game will tell the actor if the Pokémon'southward friendship cannot increment or if the stat does non decrease. These Berries are:

Stat Berry
HP Pomeg Berry Pomeg Berry
Attack Kelpsy Berry Kelpsy Berry
Defense Qualot Berry Qualot Berry
Special Assault Hondew Berry Hondew Berry
Special Defense force Grepa Berry Grepa Drupe
Speed Tamato Berry Tamato Drupe

In Pokémon Colosseum, Shadow Pokémon do non earn effort values from contesting until they take been purified, although vitamins tin nevertheless exist used on them.

Generation IV

Most of the Generation IV EV system remains unchanged from Generation Three. All the same, EV-reducing Berries will reduce Try Points to 100 if the current Attempt Points for the stat were to a higher place 100.

A new series of items be which give an additional four effort points per Pokémon defeated. Each applies the bonus to a different stat, in addition to the normal try points gained. The bonus try points are also doubled by the Pokérus. The furnishings of these items do non transfer over to a Pokémon holding an Exp. Share.

Stat Particular
HP Power Weight Ability Weight
Set on Power Bracer Ability Bracer
Defense Power Belt Power Chugalug
Special Attack Power Lens Power Lens
Special Defense Power Band Power Band
Speed Power Anklet Power Anklet

If a Pokémon has alternating forms that change its stats (e.g. Giratina), whatsoever try points acquired volition exist applied to its stats when the form is inverse, allowing the player to boost their Pokémon's stats without having to level it up. Additionally, all Pokémon take stats recalculated to include EVs when placed into the box, besides allowing to boost stats without requiring a level up.

Generation V

In Generation V, near of the EV system remains unchanged from Generation Iii and IV.

EV-reducing Berries no longer reduce Effort Points to 100 if the points were to a higher place 100; instead, merely 10 EVs are deducted.

Pokémon can now proceeds endeavour values from battling fifty-fifty at Level 100, and stats are recalculated at the end of every boxing instead of only later leveling up, much similar Deoxys in the Generation 3 games. When a Pokémon is defeated, EVs do not get added until later all experience points have been added (if the Pokémon levels up more than than in one case, the 2nd level it gains will have new EVs calculated into information technology). If a Pokémon levels up in the middle of a battle, its stats will update assuming in that location are EVs to add from a previously defeated opponent, simply EVs from the opponent that caused it to level up will not be added until after the feel points take been completely added. This unabridged mechanic was overhauled in Pokémon Black and White Versions 2; EVs are now added earlier Experience, and so if the victorious Pokémon gains plenty Experience to level upwardly, its new stats when displayed in battle include the new EVs.

A new kind of particular chosen Feathers (known as Wings at the fourth dimension) are introduced, which are similar to Vitamins, but only give 1 try point when consumed. Unlike Vitamins, however, Feathers are not field of study to the 100 EV limit and can exist consumed until the maximum value of 255 for 1 stat (or a combined 510 for all stats) is reached. There are 7 types of Feathers in full, simply only 6 Feathers contribute to a specific stat: the Pretty Plume does nothing at all. Feathers tin can be nerveless from the shadows at the Driftveil Drawbridge or Marvelous Span and are given as prizes for immigration college level floors in the Black Tower and White Treehollow.

Stat Detail
HP Health Feather Health Feather
Attack Muscle Feather Muscle Feather
Defence force Resist Feather Resist Plumage
Special Assault Genius Feather Genius Feather
Special Defense Clever Feather Clever Plume
Speed Swift Feather Swift Plumage

In Pokémon Black 2 and White ii, Join Avenue's Beauty Salon, Dojo and Café can alter a Pokémon'due south EVs for a determined price.

Generation Vi

All items and mechanics for attempt values remain the same in Generation 6 as they were in Generation V, except private stats now max out at 252 EVs instead of 255; if a Pokémon is transferred forward into a Generation Vi game while information technology has 253 or more than endeavor values in a stat, they volition be reduced to 252. This provides no functional difference from previous generations as far equally computing that stat, since stats are calculated by integer sectionalisation of the endeavour values by 4, so having 252 EVs has the same effect on a stat every bit having 255. Nevertheless, by not allowing EVs to be accumulated across the last meaningful benchmark, information technology's possible to earn them in a unlike stat instead, perhaps gaining ane more effective stat point there.

Generation VI also introduced a new characteristic called Super Training, which allows the player to increase effort points for each stat individually, or remove all effort points from a Pokémon entirely. Super Training Regimens feature minigame activities where the Pokémon attacks various balloons with footballs/soccer balls, which award effort points for the stat of the player's choosing as well as awarding a Training Bag. Preparation Bags also typically increase effort points, though some of them have other effects—such every bit the Double-Upward Bag, which doubles the number of effort points awarded after a Regimen, or the Reset Purse, which reduces all effort points on a single Pokémon to zero.

In Pokémon X and Y, EV-altering juices can be made or bought at the Juice Shoppe in Lumiose City. If the thespian mixes 2 Berries of the same color, they will produce an EV Juice that raises a stat corresponding to the Berries' color by an amount depending on the Berries used; pre-made EV Juices tin can also be purchased from the Juice Shoppe, with the available juices varying each twenty-four hours. If the player mixes a Kee and Maranga Drupe, they tin produce the Perilous Soup, which reduces all try points on a single Pokémon to zip.

Super Training exposes base stats to the player for the first time. Using a Reset Bag volition numerically display the endeavor points a Pokémon just had, which can be reverted by restarting without saving. Additionally, high-level Pokémon can determine their individual values mathematically by inspecting the values of their stats afterward a Reset Bag is used.

Communicable a wild Pokémon volition at present requite EVs for that Pokémon as if it were defeated.

Generation VII

050Diglett.png This section is incomplete.
Delight feel gratis to edit this section to add missing information and consummate it.
Reason: Do allies called by Totem Pokémon provide more EVs than usual, like allies chosen by non-Totem Pokémon?

All mechanics for effort values remain the aforementioned in Generation Vii as they were in Generation VI.

Pressing the Y button on the Summary screen of a Pokémon will now prove an orange graph similar to that of Super Preparation, depicting how much EVs a Pokémon has accumulated and so far. A maxed out stat volition have sparkles around its proper name. When a Pokémon has 510 EVs in full, the graph will turn cyan.

The Macho Brace is unavailable in Pokémon Sun and Moon; however, the six Ability Items introduced in Generation Four at present yield an additional eight instead of four try points per Pokémon defeated.

Although Super Preparation is no longer bachelor, Pokémon Sun and Moon introduced Poké Pelago, which allows for passive EV-preparation of Pokémon currently stored in the PC. On Isle Evelup, these Pokémon can exist let out to play on one of three structures on the isle, with up to half dozen Pokémon allowed per group. Each round lasts for xxx minutes, with a maximum of 99 per session allowed. The histrion can end play sessions early on, and volition keep all progress from hitherto completed rounds. Pokémon in play sessions cannot exist accessed from the PC, only their Summaries can be checked while on Isle Evelup. During play sessions, special, purpose-made juices are given to the Pokémon, allowing for increases in try points per stat. The effectiveness of these juices is determined past Isle Evelup'southward level.

Level EVs per Session
1 ane
two 2
3 4

Since the maximum EVs a Pokémon can arrive any one stat is 252, information technology would accept 63 sessions at Level three to max out one stat, for a total time of 31 hours and 30 minutes. This fourth dimension tin can exist cut in half by placing Poké Beans in the crate on the island.

Pokémon Sun and Moon likewise introduced SOS Battles. Most wild Pokémon can call an marry for assistance, turning a regular wild battle into an SOS Battle. All wild Pokémon summoned this way have their EV yields doubled upon being defeated. Thus, if a Pokémon holding a Power Weight and infected with Pokérus defeats a Caterpie, which gives 1 HP EV, it will earn 18 HP EVs; however, a Caterpie that is called as an ally will instead yield 36 HP EVs. In this way, only vii ally Caterpie must be defeated to max out HP.

Similar to Pokémon Black 2 and White 2, Festival Plaza'southward Bouncy Houses and Food Stalls can alter a Pokémon'southward EVs for a predetermined price.

Generation Viii

In Pokémon Sword and Shield, pressing X on a Pokémon's summary screen will display a graph of its try values similar to Generation 7.

Seminars from Hammerlocke University raises their EVs past four per hour; these Poké Jobs are always available (once unlocked) and tin be used repeatedly.

Max Raid Battles, due to not providing whatever feel, do not provide any EVs to Pokémon that participate in the battle.

In the Isle of Armor, an NPC on one of the islands in the Workout Sea named Lady Clear will offer to completely reset the EVs of any Pokémon for 10 pieces of Armorite Ore.

Measuring EVs

Prior to Generation VI, at that place is no manner to direct view effort values; from Generation VI onward, the games include a radar nautical chart that indicates a Pokémon'southward effort values without giving specific numbers. Shigeru Ohmori has stated that the reason EVs and IVs are hidden is considering he prefers to recall of Pokémon equally "real, living creatures".[i]

Vitamins, Friendship-raising Berries, and wings all change a Pokémon's EVs until a limit is reached. They raise a stat by x EVs until it reaches 100, lower a stat by ten EVs until it reaches 0, and enhance a stat by 1 EV until it reaches 252 (255 prior to Generation Vi), respectively. The corporeality of items that a Pokémon tin consume is proportional to the number of EVs it has in its respective stat. A player tin can save the game, utilise ane of these items until the EV reaches its limit, record the number of items used, and soft reset the game. For example, a Pokémon that can eat two Pomeg Berries before its HP stops decreasing has between 11 and 20 EVs in HP.

If a Pokémon has the maximum 510 try points, it can receive an Effort Ribbon (Generation 3, 4, VI, and Seven). This Ribbon volition remain on the Pokémon even if its EVs are lowered such that it does not have 510 effort points.

  • In Pokémon Ruby, Sapphire, and Emerald, a non-playable character (NPC) in the Slateport Marketplace will give the player's Pokémon an Endeavour Ribbon.
  • In Pokémon Diamond, Pearl, and Platinum, an NPC in the Sunyshore Market will give the player'south Pokémon an Endeavor Ribbon.
  • In Pokémon HeartGold and SoulSilver, an NPC in Blackthorn Metropolis will give the player'due south Pokémon an Effort Ribbon.
  • In Pokémon X and Y, an NPC in the Laverre City Pokémon Fan Club will give the player'due south Pokémon an Endeavour Ribbon.
  • In Pokémon Omega Ruby and Alpha Sapphire, an NPC in the Slateport Market volition give the player'due south Pokémon an Attempt Ribbon.
  • In Pokémon Dominicus, Moon, Ultra Sunday, and Ultra Moon, an NPC in the Battle Royal Dome will give the player's Pokémon an Effort Ribbon.
  • In Pokémon Sword and Shield, an NPC in Hammerlocke will give the player's Pokémon an Effort Ribbon.

In Pokémon Black and White, there is an NPC in a house in Opelucid City who will tell the player if the Pokémon at the front of their party has attained 510 total endeavor values.

In Pokémon Black 2 and White 2, Bianca, when called on the Xtransceiver after the histrion has defeated the Champion, volition tell the player whether a certain Pokémon in the political party has attained 510 total endeavor values. She will too notify the player if a Pokémon has reached 252 effort values in any stat.

In Pokémon X and Y and Pokémon Omega Cherry and Alpha Sapphire, Super Training tin can be used to numerically decide the effort points of a Pokémon. Additionally, a Pokémon will exist marked as a Fully Trained Pokémon if information technology has 510 try values.

In Pokémon Sunday, Moon, Ultra Sun, Ultra Moon, Sword, and Shield, pressing the Y button S M US UM , or the X button Sw Sh on a Pokémon's Summary screen will bear witness an orange graph depicting the EVs it has accumulated so far; stats that accept reached 252 try values will sparkle. When the Pokémon has reached the maximum amount of 510 EVs, the graph will turn cyan.

Fully Trained Pokémon

A Fully Trained Pokémon is a Pokémon that has reached 510 EVs overall, the maximum a Pokémon can achieve. In Generations 3, 4, VI, Vii, and VIII, there is an NPC that volition give an Endeavor Ribbon to Fully Trained Pokémon; in Generation Five, an NPC in Opelucid Urban center will comment that the Pokémon has put in a lot of effort if it is a Fully Trained Pokémon.

In Pokémon Ten and Y and Pokémon Omega Ruby and Alpha Sapphire, Fully Trained Pokémon can access Surreptitious Super-Training Regimens. In one case a Pokémon has reached Fully Trained status, information technology will not lose it even if its EVs are removed, such as with a Reset Bag or friendship-raising Berries.

In Pokémon Omega Ruby and Alpha Sapphire, Pathless Plain becomes attainable if the player has at least three Fully Trained Pokémon in their team.

Encounter too

  • List of Pokémon past effort value yield

In other languages

Language Title
Chinese Cantonese 基礎點數 Gēichó Dímsou
Standard mandarin 基礎點數 / 基础点数 Jīchǔ Diǎnshù
The Czech Republic Flag.png Czech Základní statistiky
France Flag.png French Stats de base
Germany Flag.png German language Basiswerte
Hungary Flag.png Hungarian Alapstátusz
Italy Flag.png Italian Punti base
South Korea Flag.png Korean 기초포인트 Gicho points
Poland Flag.png Polish Podstawowe statystyki
Russia Flag.png Russian Базовый параметр Bazovyy parametr
Spain Flag.png Spanish Puntos de base

References

  1. Pokemon'due south Junichi Masuda: 'Nosotros weren't explicitly targeting children' (Wired UK)
Pokémon individuality

Level • Stats • Friendship • Gender • Ability • Nature • Characteristic
Effort values • Individual values • Awakening values • Effort level
Condition • Performance • Affection • Memory

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Source: https://bulbapedia.bulbagarden.net/wiki/Effort_values

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